Being a cat is freaking awesome. Not only do you have nine lives, but you also have unlimited mews and a free ticket to accidentally knock things off the shelves. Stray is the latest cat-based game, and we’re pretty sure it’s the most accurate portrayal of a cat in years.
Stray isn’t that mechanically complicated when viewed as a whole, but that doesn’t mean it’s simplistic or lacking in nuance. In fact, Stray excels at delivering a meaningful experience while maintaining a fair challenge throughout all of its chapters. We’re here to make this entry even easier.
Everything is context sensitive
One aspect of Stray that may surprise is this almost everything is context sensitive. Whether scratching at a post, knocking over paint pots, or just jump. This somewhat limits your freedom as you can’t just jump anywhere, anytime, but don’t let that initial shock stop you from digging deeper.
Despite all those scripted jumps and whatnot, Stray has hidden a lot of freedom in his world. Just because you can’t jump in place doesn’t mean you can’t climb every building if you find the right path. Think of platforming less as a constrained system, and more of an Assassin’s Creed-style free-roaming system.
Be ready to run
Stray has many chapters and within those chapters, The game tends to focus on a specific type of gameplay. For example, in The Slums, the game takes on more of a classic adventure game style. In other areas, however You are expected to walk because you are a little cat.
There’s very little combat in Stray, and most enemy encounters require some level of dodging. In the early midgame these tend to be running sequences. These are linear and not too long – Just be prepared to hold the Run button and avoid Zurks like they’re the plague – Hell, they’re basically the plague. One tip is to remember this If you hold down the jump button, you jump automatically – very convenient.
When in Hubs, explore everything
There are a few hubs in Stray that offer a more relaxed, almost detective style of play. In these areas you have a lot of space to run around, and the game is not afraid to hide all sorts of things. These can be hidden article or tasks. Most notable is The Slums.
You can spend a good chunk of your gaming time just walking around this place and finding all sorts of interesting Gubbins. A robot wants to learn music, so find him some sheet music. There is a trader who trades valuable items for various pieces of junk. These small side quests can often guide or support larger quests later in the gameso no exploration is ever wasted. You can even get little clues as to how the story will progress if you look closely enough.
there is fight
We’ve already mentioned that you’ll spend a lot of time running from enemies – and that’s true – but There is a section where you can fight back. That is a very short section in the large scheme. It is also Pretty cool being able to take the fight to the Zurks for a short time.
Combat is incredibly easy. You light something and it dies. That’s it. The nuance comes from your inability to use your UV light constantly, and overheating makes you defenseless. The best way to go into battle is to use your feline grace outmaneuver the enemy and blast them in a Hit and run kind of way. Dead easy.
Cat can’t read maps
One thing that might put some people off is the lack of a map. Now is Stray Not an open world game, but it has some larger hub areas. It can be daunting for players who love a good card. But no worry. Stray has phenomenal level designand a map is not required to get around.
Even the largest areas of Stray have a wonderful sense of connectedness and flow. It may be overwhelming at first, but after a few minutes, You’ll run through these open spaces like a pro. Every street corner from every hub is instantly recognizable. The game doesn’t have a map because it’s designed not to need one.
The world is vertical
What sets Stray apart – besides the whole cat thing – is how vertical the game can become. Often the solution to a problem doesn’t lie on the ground, and if you run around trying to find an open door you won’t get very far. You want to be constantly looking up and down to find new ways to tackle old problems.
As a cat, you are very agile. Climbing buildings is easy if you find the right environment objects that will take you to the top. things like boxingor air conditioning will serve you well. Ascension is not the only way. Sometimes a look down can get you where you want to go. They are more than capable of squeezing through small gaps, for example.
Ask B-12 for help
If you ever get lost or unsure what to do, you (almost) always have access to your accomplice, B-12. This charming little drone will be yours connection to the world. Sure, you can climb and navigate, but as a cat, you can’t exactly do that communicate or work complex machines. B-12 can.
Not only that, B-12 can provide tips and advice whenever you need it. If you can’t remember what to do with an item, B-12 will tell you. If you don’t know where to go, B-12 will give you a hint. The game doesn’t hold your hand, but if you need a nudge in the right direction, you can count on your swimming buddy.
Next: Stray is getting a physical release in September